How to Make The Great Escape:
(thanks Ivan!)

Here's a couple of things I found out:
1) Moslo doesn't really work on the P2-300mhz (and above, I presume).
At the time of writing the game, the programmer assumes that the computer is slow enough to perform the functions within a predetermined time. As our computer's processing chip is so much more advanced now, this "predetermined time" is effectively reduced. Moslo tells the programme to extend this "predetermined time" but it doesn't "slow down" the computer's processing speed, hence the jerky movements et al.

2) Graphics may suck, but the game plan and plot is FABULOUS!!!

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I bought the original copy of the game and the cover said something about having 13 escape routes. I only found one (after 3 years!!), and am still figuring out other ways... Anyone on to something else, please keep me informed!

3 essential items needed:
1) Papers - General's office
2) Compass - Red Cross Parcel
3) Wire cutter - Red Cross Parcel

There is a tunnel behind the stove in the room. I use that as a storage compartment.
Collect the Red Cross Parcel as it comes each day (4 days. Wire cutter - second day; Compass - fourth day). Store the items in the tunnel.

There is a green key hidden in one of the watch towers. Once you get the key, go to the right bottom corner of the compound, and unlock the door. In one of the rooms inside, you will find a lockpick. (There's a spade somewhere as well!)

Carry the lockpick. You've got to time this part correctly. After the first roll-call, the computer will direct the player to the mess room (on the left). Instead, turn right into the restricted room. You can either use the lockpick, or the red key to get by the first locked door. In the restricted rooms, you will be able to find:
1) Torch
2) Sergeant's uniform
3) Radio
4) Food items
One of the locked doors will lead you to the general's office (pick the lock!). Inside, you will find a yellow key (from what I know, it only unlocks one door), and the papers needed to escape.

Once you've got the 3 essential items to escape, here's what to do:
Timing here is important. I usually go immediately during exercise time (ie: Do not follow the group!), or just before bed-time (a little more tricky). You'll have to make 2 trips.
Find a secluded spot and cut your way through the fence to the outer perimeter (that means both fences), drop either the papers, or the compass on the outside and cut your way back into the compound. There is a bug (I think) in the programme; if you place the items near (not too close!) the fence, the guards and dogs on patrol will not be able to find it.
Wait till the next day, take the other item and cut your way through the fences again. Once you're out, drop the wire cutter and pick up the other item you left, and just walk off the screen.

Sounds easy? Well, it took me 3 years to figure this one out. Go try!!

Advice:
1) The bribe (Red Cross Parcel, 3rd day) is useful as it makes another person a decoy. Be careful not to "open" it yourself! Use it just before you attempt to cut your way out of the fences, that way it distracts attention away from the spot you've chosen. Remember however, where the exercise location is. Your spot shouldn't be too close to that area!

2) I strongly recommend you to take the papers on your first trip. If you're caught, you can always get it back almost immediately. The compass and the wire cutter takes some time since the Red Cross Parcel only comes once per day, and it only carries one item at a time.

3) I don't want to tell you the exact details 'cos it'll only spoil the game. The above is only a guide for you.

4) The sergeant's uniform helps increase morale. Just keep "using" it and then dropping it. Don't get caught though!
Another thing about the uniform: When you're wearing it and moving around, you'll only get caught if you meet with the general, or if you get caught at night by the spotlights. Other than these two, your player's movements will be relatively unguarded.

5) Don't get caught more than 4 - 5 times (ie: Solitary confinement). Increased security, and there'll always be this guard (he's got no life!) tagging near you.

6) There is another way to escape using the radio, the food items and the tunnels. I'm not sure exactly how it goes, and I'm still trying them out.

7) I only found 2 tunnels so far, and I'm thinking that's about all. Each of these tunnels lead nowhere near to escape, so I'm suspecting that you'll have to do something inside them instead of outside. Any ideas, please inform me!!

8) The poison in the "other" barracks can be used to taint the food items. I'm not sure where this leads to, but I'm sure it's more than just a programmer's quirk.

9) Legend has it (actually, a friend told me) that there is the "general's uniform" somewhere, and there's even a gun that you can use! I'm passing it off as crap, but if anyone finds it, please tell me!!