Welch developed an amazing easy to use text adventure creation program
in the late eighties. Unfortunately, text adventures were on their way
out so AGT didn't really get that much attention.
1994 Welch released AGT 1.7, the final version, as freeware. Since then,
text adventure has gone through a small resurgence in popularity and
has been renamed "interactive fiction." I think that's what
these games were originally called anyway.
When I was a freshman in college (on my PS2) and in the beginnings of the internet's entry in mainstream culture (right around the release of Mosiac) telnet was the thing to do. And boy did I telnet. After becoming disenchanted with most of the MU** and so on I found Battlestar MUSH and joined up a month before it opened. I love Battlestar Galactica, so it was the perfect place to begin my journey "online."
I stayed on there for about a year, got super-involed, and then when summer came along I got a real life and have only logged back in about 5 times. MU** consume a tremendous amount of time - but they are fun (if you don't really have a life).
But still, for the curious, go on the web site and check it out. If it's anything like I remember it, the coding is great, the roleplaying is fun, and the people are groovy.
game (which you will definitely need Mo'Slo) is based on the movie of
the same name. You're a concentration camp prisoner and (surprise) have
to escape. There's a lot to be explored in the game, but its unusually
difficult. I never finished it.
I played plenty of Sierra Games (King's Quest 1 -3, the Manhunter Series,
Police Quest, etc.). I put Space Quest 2 on this page because it was
the first adventure game I'd ever bought - but I had qualms about putting
up a bunch of games that all the other abandonware webpages already
the difference between MicroProse's Lightspeed and Hyperspeed? About
+ Starlight = MicroProse's Lightspeed. I don't think it fared too well
- even though the graphics are decent, the sound is good, and the premise
creative (relatively). Lightspeed has diplomacy, trading, space combat
(large ship and small fighter craft), and a few galaxies to do it in.
the time I picked up this game it had made its way to the bargain bin
at my local computer store. Nevertheless, I still had a lot of fun playing
think the game is based on a paper RPG but (again) I'm not much on RPGs
so if someone wants to write me and tell me the history of the game
that'd be nice.
was written in 1978 by Marc Miller, and published by Game Designer's
Workshop (GDW) . . . Awesome RPG. Megatraveller was the second edition
of Traveller, it featured more details than the first edition and an
expanded history of the imperium . . . Traveller: The New Era was the
next edition, which detailed the fall of the empire, and T4 was written
in 1996, a GURPS version came out last year, and the next edition is
slated for publication in april or so (though it looks like it will
be a bit late.)"
line: if LucasArts had to face off with Sierra in a Celebrity Deathmatch
LucasArts would win hands down.
of the best games of all time. This was the very first game I bought
with my own money (made from a newspaper route). The game seems so large,
even by today's comparisons. You want to trade? Ok. Find your relatives?
Sure. Marry? No problem? Pirate? Of course.
probably picked up that I'm not a big fan of RPGs. You're right, I'm
not. I can't really tell you why, except that it may be that fantasy-stuff
seems to me to be all a rehash of Lord of the Rings (then again, maybe
sci-fi all seems to be a rehash of Assimov??).
is MasterTronic's graphical adventure/rpg of Shogun. You choose a personality
from Shogun which gives you certain stats (money, charm, etc.) and you
try to convert the other characters from Shogun to join your following.
This was one fo the very PC first games I played. The interface is difficult,
but the game is rather rewarding and interesting once you get into it.
A shareware game that I played quite a bit. It came on one of those shareware disks that you could buy from the computer store for $6.99 (before the days of the Internet). Pretty much a rehash of clue but in quaint little ANSI.
great game, although nowadays it seems smaller in geographic adventure
size that when I first played it - but I can still remember some of
the lame jokes.
Without a doubt one of the best games I've ever played in my life. The
game included so much to explore and do that it made the Starflight
universe truly immersive. The story was original, the design was perfect,
and the graphics were state of art. Diplomacy, exploration, adventure,
combat, mystery: it's all here.
would do the exploring and leave the tedious mining to my younger brother
(under the promise that I would take over as soon as a new alien race
was encountered). That's the way to play.
Included is the codewheel to use to get out of Starport without meeting the Intersel Police.
If Starflight I was the best game ever made, Starflight II is the next best. It seems that game sequels are either so different than the original that they no longer really resemble the original (Star Control II, for example) or they are too much like the original.
Electronic Arts hit the right mixture of old and new with Starflight II. The differences include a much more advanced trading system, better graphics, and more aliens. The humor in SF2 is a little more obvious than in SF2. Iit's a game that those who've never played SF1 can pick up on, but those who have will appreciate some nods to the previous game.
If you've never played it, get it. Documentation is included. The game actually cracked itself, it relies on a clock-speed function which is obsolute now because clock-speeds are too fast for it to measure. So no matter what # you use when you leave Starport, the Intersel Police will never show up (unless you're running it on your old 286).
My afterschool agenda in early high school consisted of racing home to try and get logged onto the BBS before the lines were full, then completing all my Tradewars, Legend of the Red Dragon, and Land of Destruction (LOD) moves, and then doing homework and watching Batman. I almost lost a best-friendship because I blew up his ship and planet.
2002 was *the* multiplayer game of the eighties. You could play as both
good or evil, and each had its own advantages and disadvantages. You
could pirate or trade. You could join up on a corporation (an early
precursor to "clans"?) and build up a home planet. You could
discover secrets of the universe. . . it was truly a great game. Not
only that, but the SysOp could add custom designed plugins to add features
to the game. Tradewars also sported some of the best ANSI I've ever
The game is no fun by yourself, so that's why I've linked to a site which lists some free games that you can play by telnet. If you've never played it, make sure you try it out; it's alot better than it sounds, and due to the restrictions of ANSI gameplay is at its best.